The introduction of iOS 13 brought a major upgrade to Apple’s augmented reality framework. ARKit 3 arrived with a lot of interesting new features — people occlusion, motion tracking, simultaneous front and back camera, and collaborative support. These enhancements to ARKit strongly indicate Apple’s ambition for pushing AR immersion even further.
Up until iOS 12, we had SceneKit, SpriteKit, and Metal as the primary rendering frameworks. Among these, SceneKit, the 3D graphics framework, had been the most logical choice for building ARKit apps.
Continue reading Introduction to RealityKit on iOS— Entities, Gestures, and Ray Casting