Synthesizing and editing video portraits—i.e., videos framed to show a person’s head and upper body—is an important problem in computer graphics, with applications in video editing and movie postproduction, visual effects, visual dubbing, virtual reality, and telepresence, among others.
The problem of synthesizing a photo-realistic video portrait of a target actor that mimics the actions of a source actor—and especially where the source and target actors can be different subjects—is still an open problem.